What underpins the game is a fighting system almost identical to Smash Bros. As you travel throughout the levels, you'll fight off a variety of robots and collect a range of power-ups. You play a "megac," or a robot, tasked with repelling two rival factions vying for control of the Heartcore, a sentient, AI-like being that powers your little town. The core of Megabyte Punch revolves around combat. Inspiration has been taken from Mega Man and Mario, with a degree of exploration and a particular flavour of level design absent until developers decided they wanted to resurrect the spirit of yesteryear. Megabyte Punch fits into the second category while it's technically an action-platformer, the debut effort from Reptile Games is best described as a homage to Nintendo's beat-em-up classic Super Smash Bros. The latter applies to a lot of Kickstarter titles, especially the most successful ones: games like Star Citizen, Elite: Dangerous and Project Eternity are all trading on the popularity of genres that owned a greater share of the spotlight in the late 90s and early 2000s. You can broadly separate indie games this year into two genres: those trying to deliver different, unusual experiences (the dystopian Papers, Please, macabre games like Depression Quest and Cart Life or co-op centric games like Monaco) and those weighing heavily on nostalgia (the rogue-like Rogue Legacy, or old-school RPGs like Shadowrun Returns).
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